Oct 22, 2005, 06:18 PM // 18:18 | #21 |
Academy Page
Join Date: Aug 2005
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It is, in fact, from Fires in the East from Capt. Arne, and it doesn't seem to vary by class - just got it with a W/N.
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Oct 22, 2005, 11:41 PM // 23:41 | #22 |
Lion's Arch Merchant
Join Date: Aug 2005
Location: USA
Guild: Heavenly Shadows [milf]
Profession: W/R
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My female W/Mo just got this staff also from the Fires In The East Quest from Capt Arne
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Oct 23, 2005, 02:42 AM // 02:42 | #23 | |
Frost Gate Guardian
Join Date: Oct 2005
Location: Texas
Guild: N/A
Profession: Mo/
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Oct 23, 2005, 02:48 AM // 02:48 | #24 | |
Krytan Explorer
Join Date: Jul 2005
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Oct 23, 2005, 02:59 AM // 02:59 | #25 | |
Academy Page
Join Date: Aug 2005
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Oct 23, 2005, 04:05 AM // 04:05 | #26 |
Frost Gate Guardian
Join Date: Jun 2005
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having the same problem...
supposidly vanguard epuipment unlocks it by it didnt. any other ideas about what quests to do>? |
Oct 23, 2005, 04:12 AM // 04:12 | #27 |
Academy Page
Join Date: Aug 2005
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Done the Great Northern Wall and Fort Ranik missions? I know at least a couple of quests only trigger after you've done the Wall.
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Oct 23, 2005, 07:38 AM // 07:38 | #28 |
Ascalonian Squire
Join Date: Aug 2005
Location: Israel
Guild: Megalodon Riders
Profession: W/E
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I don't think this staff is godly for trappers.
First of all, energy is not the main issue for trappers, the skill recharge is. You can put attribute points in Expertise - reduce 4% of energy cost for each point - so 7 points is 28% lower energy, do the math: Dust trap: 21 energy Barbed trap: 11 flame: 7 there are staffs that gives +15 energy (Yakslapper for example). even without full druid you can get to 40-42 energy poinsts which are more then enough to put all 3 trapps. the main issue remain skill recharge. my staff have +10% faster skill recharge (general), and i use Serpents Quickness, and party use QZ and EW. With this setup, i can just spam them traps over and over and over. And 1 more thing - my staff is necro staff (req 9 blood or death), and i have no points in any necro attributes, but still i get all 15 energy from it, because the req is for the dmg the staff do, not for the energy bonuses. Take a situation when something goes wrong and you need cast traps fast, your Godly staff gives you energy when your health is over 80%, 60%... Usualy it should not get to that, but incase it does, you are in a problem. |
Oct 23, 2005, 08:49 AM // 08:49 | #29 |
Academy Page
Join Date: Jun 2005
Profession: R/
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ah well its good enough from a quest reward which is kool where a staff with skill recharge 10% and +15 energy might cost you some money unless your lucky killing monsters
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Oct 23, 2005, 12:37 PM // 12:37 | #30 | |
Frost Gate Guardian
Join Date: Jul 2005
Guild: I Dragon I [PAIN]
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Oct 24, 2005, 12:25 AM // 00:25 | #31 |
Frost Gate Guardian
Join Date: May 2005
Location: Dayton Oh
Guild: The Black Blades [Bkbd]
Profession: Mo/
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well i have that quest with my warrior and one of the rewards is not that staff
so it has to be another quest that the staff came from |
Oct 24, 2005, 01:44 AM // 01:44 | #32 | |
Academy Page
Join Date: Aug 2005
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Oct 24, 2005, 01:59 AM // 01:59 | #33 | ||
Academy Page
Join Date: Aug 2005
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With SQ and QZ, my traps are recharging in under 10 seconds anyway, and since it takes me at least 8 seconds to drop them all, improved skill recharge isn't really a big deal; the extra 3 energy basically means I can get off an extra Spike Trap before I have to wait to recharge energy. |
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Oct 24, 2005, 02:10 AM // 02:10 | #34 |
Banned
Join Date: Oct 2005
Location: California Best State In the World
Guild: Undead Poet Society
Profession: R/Me
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nice this is a nice staff
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Oct 24, 2005, 01:11 PM // 13:11 | #35 | |
Frost Gate Guardian
Join Date: May 2005
Location: Dayton Oh
Guild: The Black Blades [Bkbd]
Profession: Mo/
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I dont get easy stuff like that confused....I Alwas double check what im looking at before i make a post about something |
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Oct 24, 2005, 01:28 PM // 13:28 | #36 | |
Frost Gate Guardian
Join Date: Jul 2005
Location: Baltimore, MD, USA
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Oct 25, 2005, 10:21 AM // 10:21 | #37 | |
Krytan Explorer
Join Date: Aug 2005
Guild: The Incredible Edible Bookah [YUM]
Profession: W/N
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And FYI, having Fires north doesn't unlock east, nor does North wall; will post as soon as I pin it down, but I think Fort Ranik might do it as finishing that mission pops you close to the start point for the east quest. |
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Oct 26, 2005, 03:12 AM // 03:12 | #38 |
Krytan Explorer
Join Date: Aug 2005
Guild: The Incredible Edible Bookah [YUM]
Profession: W/N
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I'm not having any luck pinning down the pre-quest for east; at this point I'm begining to think my data is suspect and need to start off with a fresh character. It'll be some time before I probably feel up to spending the time to do that, but I'll be sure to post as soon as I've pinpointed the needed progression.
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Oct 26, 2005, 03:21 AM // 03:21 | #39 | |
Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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Oct 26, 2005, 05:13 AM // 05:13 | #40 | |
Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Its even funnier when one Ranger tries to convince the whole trapping group that, and then quits when we start because he sees that someone brought Spike Trap anyways...
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